Cambridge Lower Secondary Computing Learner's Book 9 with Digital Access (1 Year)

Cambridge University Press

R598.80
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ISBN 9781009320634
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Cambridge Lower Secondary Computing Learner's Book 9 with Digital Access (1 Year)

Author/s:  Evans Chikasa, Victoria Ellis, Sarah Lawrey

Format:     Print/online bundle

This series supports teachers and learners of the Cambridge Primary and Lower Secondary Computing curriculum frameworks (0059/0860).

Support your learners as they continue their journey towards becoming confident computational thinkers with the Cambridge Lower Secondary Computing Learner’s Book 9 with Digital Access.

Filled with a variety of activities, such as planning a new computer game and exploring data types, this learner’s book builds essential computing skills, promotes online safety and shares interesting computing facts to help engage learners in their studies.

This resource covers the computing strands of Computational Thinking and Programming, Managing Data, Networks and Digital Communication, and Computer Systems.

Access source files and suggested learner’s book answers on Cambridge GO.

Features:

  • Defined learning intentions at the start of each topic ensure your lessons are focused and that the learning aims are clear.
  • Technical computing terminology explained in everyday language, supported by familiar examples, guides English as a second language learners.
  • ‘Getting started’ and ‘Now try this’ features build on prior learning, developing learner confidence and focusing the lessons.
  • Tasks and activities support group, individual and paired learning with a focus on building computing skills and knowledge through programming.
  • ‘Reflection’ features at the end of each topic support learners to develop their metacognition skills.
  • ‘Summary checklists’ help learners track their progress against the defined learning intentions.
  • Projects developed for group/pair work, such as designing a poster for a robot, are suitable for a variety of learners.
  • ‘Unplugged’ activities, featuring fun games and puzzles, take place away from a computer and model key computing concepts.
  • ‘Stay safe!’ feature includes short, friendly tips to ensure learners stay safe online.
  • Knowledge-based questions help learners develop their computing skills and allow you to assess their understanding.

Contents

  • How to use this book
  • 1. Computational Thinking and Programming
  • 2. Managing Data
  • 3. Networks and digital communication
  • 4. Computer systems
  • Glossary
  • Acknowledgements.